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Paths to Augmented Reality on the Web

Posted on:December 3, 2023

Want to start building AR on the web? There are many nuanced tools, frameworks, and libraries to consider. I’ll outline some of the best leads in my notes for you here so you can dig deeper. Let me know how it goes for you.

Why the Web?

By building on the web, you will have the ability to update your experience cross-platform with a single push of code and distribute with a simple link. You won’t need to worry about people needing an app to try your experience but you will have to make some considerations for certain browsers and platforms and want to consider targeting them in specific ways.

If you are already familar with web development, you can deploy AR and mixed reality experiences mixing open-source libraries and frameworks like…

Follow Diego Marcos for more A-Frame magic.

A-Frame is a web framework for building virtual reality (VR) experiences. A-Frame is based on top of HTML, making it simple to get started. But A-Frame is not just a 3D scene graph or a markup language; the core is a powerful entity-component framework that provides a declarative, extensible, and composable structure to three.js.

https://coconut-xr.com/#/examples

JeelizFaceFilter

If you are a beginner in Three.js and R3F, check out Bruno Simons course: https://threejs-journey.com/

What I like about the course is not only the content but the community Bruno has built with fun challenges and plenty of friendly people learning three.js/R3F in discord with you.

https://threejs-journey.com/

Babylon.js

I haven’t personally worked with Babylon.js, but here is a link to the WebXR augmented Reality Features It’s incredibly feature-rich and worth checking out.


More solutions:

8th Wall

8th wall makes it really easy to publish, collaborate and preview your projects in real-time. There is a monthly subscription charge and a seemingly healthy ecosystem of developers doing commercial work in this space. If you want to start doing commercial projects and have some experience contracting, this might be the platform for you to explore.

You can create fun experiences like changing your hairstyle in real time or help to tell your brand story in an interesting way like that almond milk one or playing Pac-Man on a pizza box for a nostaligia campaign.

My son and I playing with 8th wall. For the king of 8th wall demos, follow Ian Curtis.

Unity

If you like Unity, there are also ways you can export to the web but I’m not sure how we are looking these days, ask in the webXR discord.

De Panther, who created an exporter for Unity into webXR, mentioned for webAR (not just AR mode of WebXR) there are some assets in the unity asset store that use computer vision.

Here are some Unity-like environments you can try that are built for the web:

Focused on optimizing your project, has some really polished projects already published and a dedicated support crew.

WebAR demo and development featuring Johnathan Hale

Has a Web AR Base Project template I haven’t tried yet but looks interesting.

Set up for webAR in 60 seconds


More to Explore

Hopefully this post serves as a good primer for building out web based AR experiences for you. The webXR discord is a great place for questions and to discover even more, welcome you to join us there.

Let me know if this was a helpful starting point for you and looking forward to seeing what you build.