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Testing Claude Opus Five Five: Revisiting the Web Aquarium

Posted on:September 23, 2026

This post is a test of Claude Opus 5.5. I gave it one task:

Where it started

The Part One aquarium modeled in Blender with a low poly butterflyfish

Part One (2023): a Blender tank, one butterflyfish, grass, and a duck statue.

Part Two (2024): caustics, glassier materials, and hand interactions in AR.

Part Three (2025) was a new-tab game for a Three.js Journey hackathon, with coins, feeding, upgrades, and local saves.

Where it is now

The butterflyfish, grass, and bronze duck are the original models from Part One. Everything else is generated in code: the tank, water, caustics, gravel, plants, tetras, and corys. The lighting still follows your local time of day, the Part Three coin loop is back, and your tank is saved in your browser.

Fish model credit: Quaternius created the butterflyfish and other low poly fish assets used in the earlier aquarium work. The tetras and corys in this version are generated in code.

Everyone starts with an empty tank and 60 gold. Signed-in visitors get 50 more for every badge they’ve collected, and gold builds slowly while you watch. Open the shop to stock it, then tap the water to feed, tap a fish to meet it, or tap the glass and watch them scatter. Reach 15 fish at once to earn the Aquarium Keeper badge. On a headset, try AR to put the tank on your desk.